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Writer/Designer by Cheryl E. Ball; Jennifer Sheppard; Kristin L. Arola - Second Edition, 2018 from Macmillan Student Store
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Writer/Designer

Second  Edition|©2018  Cheryl E. Ball; Jennifer Sheppard; Kristin L. Arola

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  • About
  • Digital Options
  • Contents
  • Authors

About

Practice writing for authentic audiences and purposes as you get an overview of content across multiple modes and genres. From words to images to movement, Writer/Designer provides you with essential tools to make meaningful rhetorical choices in new modes and media through your writing. Learn by doing with lots of opportunities for practice in the overall process of composing multimodally.

Digital Options

E-book

Read online (or offline) with all the highlighting and notetaking tools you need to be successful in this course.

Learn More

Launchpad

Get the e-book, do assignments, take quizzes, prepare for exams and more, to help you achieve success in class.

Learn More

Achieve

Achieve is a single, easy-to-use platform proven to engage students for better course outcomes

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Writer's Help

Search for help with your writing, quiz yourself to improve your grammar, and check out sample papers to help you learn more and improve your writing.

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Contents

Table of Contents

PART ONE: THE MULTIMODAL PROCESS

Chapter 1       What Are Multimodal Projects?
What Is Multimodal Composing?
Why Should Multimodal Composing Matter to You?
Writing/Designing as a Process
      The Typical Writing Process
      The Multimodal Composing Process
      Touchpoints
TOUCHPOINT: Understanding Multimodal Processes
How Does Multimodality Work?
      Linguistic Mode
      Visual Mode
      Aural Mode
      Spatial Mode
      Gestural Mode
TOUCHPOINT: Examining a Simple Multimodal Text
Modes, Media, and Affordances
CASE STUDY: Mapping Federal Spending
TOUCHPOINT: Understanding Mode, Media, and Affordance in Everyday Texts
WRITE/DESIGN!       Mapping Your Multimodal Process
      Write/Design! Option: Multimodal Literacy Narratives

Chapter 2       How Does Rhetoric Work in Multimodal Projects?
Rhetoric and Multimodality
Analyzing a Rhetorical Situation
      Audience
TOUCHPOINT: Analyzing Audience
      Purpose
TOUCHPOINT: Analyzing Purpose
      Context
TOUCHPOINT: Analyzing Context
Analyzing Design Choices
      Emphasis
      Contrast
      Color
      Organization
      Alignment
      Proximity
TOUCHPOINT: Analyzing a Website’s Rhetorical Design Choices
Writing and Designing Rhetorically
CASE STUDY: Analyzing the WSU Website
WRITE/DESIGN! Designing a Rhetorical Analysis
      Write/Design! Option: Writing a Rhetorical Analysis

Chapter 3       Why Is Genre Important in Multimodal Projects?
Genre and Multimodality
      Author
      Genre
      Understanding Genre Conventions
Multimodal Genres: Defining the What and the How
      Static and Dynamic Genres
      Non/Linearity, Representation, and Association in Genres
TOUCHPOINT: Finding Your Genre
Genre Analysis: Analyzing the What and the How
      Analyzing Genre Conventions
      Questions for Genre Analysis
TOUCHPOINT: Analyzing Musical Genres
CASE STUDY: Analyzing Multimodal Genres in Game Studies
What if the Genre Is Unclear?
WRITE/DESIGN! Analyzing Genre Conventions for Your Project
      Write/Design! Option: Infographics as Visual-Argument Genres

Chapter 4       How Do You Start a Multimodal Project?
What Are You Supposed to Produce?
Brainstorming Your Project Ideas
TOUCHPOINT: Multimodal Brainstorming
Pitching Your Project
Designing Your Pitch
TOUCHPOINT: Putting a Project Pitch into Action
Drafting to Stakeholder Expectations
TOUCHPOINT: Choosing a Draft Genre
Using the Feedback Loop
TOUCHPOINT: Tracking Your Feedback
Designing for Your Primary Audience
CASE STUDY: Pitching an App for the National Gallery
WRITE/DESIGN! Proposing to Get It All Done 
      Write/Design! Option: Project Timeline

Chapter 5       How Do You Design and Revise with Multiple Audiences?
Designing with Your Collaborators
      Strategies for Successful Collaboration
      Collaborative Workflow Options
TOUCHPOINT: Planning with a Team
Working Alone
TOUCHPOINT: Working Alone Isn’t Really Working Alone
Finalizing Drafts for Your Audience
      A Checklist for Final Drafts
      Delivering Drafts for Peer Review
TOUCHPOINT: Preparing Audiences for Feedback with a Delivery Plan
Peer Reviewing Multimodal Projects
      Read the Text
      Evaluate the Text
      Provide Constructive Feedback
TOUCHPOINT: Giving Feedback on a Rough Draft
CASE STUDY: Revising an Advertisement Design with Stakeholder Feedback
Revising Your Multimodal Project
      Creating a Revision Plan
      Finalizing Your Project
TOUCHPOINT: Revising Your Multimodal Project
Creating Documentation for Your Stakeholders
      Collaborative Wiki
      In-Line Comments
TOUCHPOINT: Creating a Style Guide
Reporting and Reflecting on Your Project
WRITE/DESIGN! Assignment: Reporting on Your Project
      Write/Design! Option: Reflecting on Your Project

Part Two: The Write/Design Toolkit

Chapter 6       Working with Multimodal Assets and Sources
Collecting Assets
TOUCHPOINT: Building an Asset List
Working with Multimodal Sources
      Find Credible Sources
      Evaluate Sources
TOUCHPOINT: Annotating Credible Sources in an Asset List
Copyright Issues and Ethics 
      Copyright 
      Fair Use 
      Permissions
      Creative Commons
TOUCHPOINT: Tracking Copyright and CC-Licensed Work
Citing Assets and Sources 
      Provide Enough Information for Readers 
      Use a Credible Citation Style for Your Genre
TOUCHPOINT: Finding and Citing Sources
Organizing and Sharing Assets 
      Categorize Your Files Appropriately 
      Use Good Naming Conventions 
      Use Version Control
TOUCHPOINT: Getting Your Assets in Order

Chapter 7       Working with Technologies
Choosing How to Work with Technologies
TOUCHPOINT: Learning How to Learn
Deciding Between Analog and Digital
What Does Your Audience Need?
TOUCHPOINT: Choosing an Analog or Digital Project
Assessing Technological Affordances
TOUCHPOINT: Conducting a Technology Review
Drafting Your Project: Static, Dynamic, and Timeline-Based Texts
Rapid Prototyping for Static Texts
      Outlines
      Sketches
      Models
TOUCHPOINT: Sketching a Draft
Designing Drafts of Dynamic Texts
      Wireframes
      Mock-Ups
TOUCHPOINT: Drafting Your Wireframe and Mock-Up
Composing Timeline-Based Drafts
      Storyboards
      Scripts
      Rough Cuts
TOUCHPOINT: Drafting Your Storyboard
Getting Feedback on Your Rough Drafts
Preserving Your Assets with Metadata
Preparing for the Multimodal Afterlife 
      Where Are Your Project Files Located? 
      How Long Are You Responsible for the Project?
TOUCHPOINT: Creating a Sustainability Plan

Authors

Kristin L. Arola

Kristin L. Arola is an Associate Professor in the Department of Writing, Rhetoric, and American Cultures at Michigan State University. Her work brings together composition theory, digital rhetoric, and American Indian rhetorics so as to understand digital composing practices within larger social and cultural contexts. Her most recent book, Composing (Media) = Composing (Embodiment) [with Anne Frances Wysocki, Utah State UP, 2012] is an edited collection that explores how the media we produce and consume embody us in a two-way process. She is also the co-editor of the third edition of CrossTalk in Comp Theory: A Reader [with Victor Villanueva, NCTE, 2011]. Her work has appeared in Computers and Composition, Harlot: A Revealing Look at the Arts of Persuasion, and the Journal of Literacy and Technology. She resides in Pullman, WA, with her amazing husband and charming dog.


Jennifer Sheppard

Jennifer Sheppard is a faculty member in the Rhetoric and Writing Studies Department at San Diego State University, where she serves as the Associate Director of Lower Division Writing. She regularly teaches courses in visual communication, digital and popular culture rhetorics, and professional communication. Her research and publication projects have focused on the intersection of theory and practice in digital writing, new media composing, professional communication, and pedagogy for face-to-face and online instruction. Her work has appeared in the Journal of Literacy and Technology, Hybrid Pedagogy, Computers and Composition, and several edited collections, including Designing Texts: Teaching Visual Communication and RAW: Reading and Writing New Media. She lives in San Diego, CA, with her partner, Kathryn, and their son, Eli.


Cheryl E. Ball

Cheryl E Ball is an Associate Professor of Digital Publishing Studies in the English Department at West Virginia University. Her areas of specialization include multimodal composition and editing practices, digital media scholarship, and digital publishing. Since 2006, Ball has been editor of the online, peer-reviewed, open-access journal Kairos: Rhetoric, Technology, and Pedagogy, which exclusively publishes digital media scholarship and is read in 180 countries. She has published articles in a range of rhetoric/composition, technical communication, and media studies journals including Computers and Composition, C&C Online, Fibreculture, Convergence, Programmatic Perspectives, and Technical Communication Quarterly. Her recent books include a scholarly multimedia collection The New Work of Composing (co-edited with Debra Journet and Ryan Trauman, C&C Digital Press) and the print-based RAW: Reading and Writing New Media (co-edited with Jim Kalmbach, Hampton Press).


Essential support for multimodal composing

Practice writing for authentic audiences and purposes as you get an overview of content across multiple modes and genres. From words to images to movement, Writer/Designer provides you with essential tools to make meaningful rhetorical choices in new modes and media through your writing. Learn by doing with lots of opportunities for practice in the overall process of composing multimodally.

E-book

Read online (or offline) with all the highlighting and notetaking tools you need to be successful in this course.

Learn More

Launchpad

Get the e-book, do assignments, take quizzes, prepare for exams and more, to help you achieve success in class.

Learn More

Achieve

Achieve is a single, easy-to-use platform proven to engage students for better course outcomes

Learn More

Writer's Help

Search for help with your writing, quiz yourself to improve your grammar, and check out sample papers to help you learn more and improve your writing.

Learn More

Table of Contents

PART ONE: THE MULTIMODAL PROCESS

Chapter 1       What Are Multimodal Projects?
What Is Multimodal Composing?
Why Should Multimodal Composing Matter to You?
Writing/Designing as a Process
      The Typical Writing Process
      The Multimodal Composing Process
      Touchpoints
TOUCHPOINT: Understanding Multimodal Processes
How Does Multimodality Work?
      Linguistic Mode
      Visual Mode
      Aural Mode
      Spatial Mode
      Gestural Mode
TOUCHPOINT: Examining a Simple Multimodal Text
Modes, Media, and Affordances
CASE STUDY: Mapping Federal Spending
TOUCHPOINT: Understanding Mode, Media, and Affordance in Everyday Texts
WRITE/DESIGN!       Mapping Your Multimodal Process
      Write/Design! Option: Multimodal Literacy Narratives

Chapter 2       How Does Rhetoric Work in Multimodal Projects?
Rhetoric and Multimodality
Analyzing a Rhetorical Situation
      Audience
TOUCHPOINT: Analyzing Audience
      Purpose
TOUCHPOINT: Analyzing Purpose
      Context
TOUCHPOINT: Analyzing Context
Analyzing Design Choices
      Emphasis
      Contrast
      Color
      Organization
      Alignment
      Proximity
TOUCHPOINT: Analyzing a Website’s Rhetorical Design Choices
Writing and Designing Rhetorically
CASE STUDY: Analyzing the WSU Website
WRITE/DESIGN! Designing a Rhetorical Analysis
      Write/Design! Option: Writing a Rhetorical Analysis

Chapter 3       Why Is Genre Important in Multimodal Projects?
Genre and Multimodality
      Author
      Genre
      Understanding Genre Conventions
Multimodal Genres: Defining the What and the How
      Static and Dynamic Genres
      Non/Linearity, Representation, and Association in Genres
TOUCHPOINT: Finding Your Genre
Genre Analysis: Analyzing the What and the How
      Analyzing Genre Conventions
      Questions for Genre Analysis
TOUCHPOINT: Analyzing Musical Genres
CASE STUDY: Analyzing Multimodal Genres in Game Studies
What if the Genre Is Unclear?
WRITE/DESIGN! Analyzing Genre Conventions for Your Project
      Write/Design! Option: Infographics as Visual-Argument Genres

Chapter 4       How Do You Start a Multimodal Project?
What Are You Supposed to Produce?
Brainstorming Your Project Ideas
TOUCHPOINT: Multimodal Brainstorming
Pitching Your Project
Designing Your Pitch
TOUCHPOINT: Putting a Project Pitch into Action
Drafting to Stakeholder Expectations
TOUCHPOINT: Choosing a Draft Genre
Using the Feedback Loop
TOUCHPOINT: Tracking Your Feedback
Designing for Your Primary Audience
CASE STUDY: Pitching an App for the National Gallery
WRITE/DESIGN! Proposing to Get It All Done 
      Write/Design! Option: Project Timeline

Chapter 5       How Do You Design and Revise with Multiple Audiences?
Designing with Your Collaborators
      Strategies for Successful Collaboration
      Collaborative Workflow Options
TOUCHPOINT: Planning with a Team
Working Alone
TOUCHPOINT: Working Alone Isn’t Really Working Alone
Finalizing Drafts for Your Audience
      A Checklist for Final Drafts
      Delivering Drafts for Peer Review
TOUCHPOINT: Preparing Audiences for Feedback with a Delivery Plan
Peer Reviewing Multimodal Projects
      Read the Text
      Evaluate the Text
      Provide Constructive Feedback
TOUCHPOINT: Giving Feedback on a Rough Draft
CASE STUDY: Revising an Advertisement Design with Stakeholder Feedback
Revising Your Multimodal Project
      Creating a Revision Plan
      Finalizing Your Project
TOUCHPOINT: Revising Your Multimodal Project
Creating Documentation for Your Stakeholders
      Collaborative Wiki
      In-Line Comments
TOUCHPOINT: Creating a Style Guide
Reporting and Reflecting on Your Project
WRITE/DESIGN! Assignment: Reporting on Your Project
      Write/Design! Option: Reflecting on Your Project

Part Two: The Write/Design Toolkit

Chapter 6       Working with Multimodal Assets and Sources
Collecting Assets
TOUCHPOINT: Building an Asset List
Working with Multimodal Sources
      Find Credible Sources
      Evaluate Sources
TOUCHPOINT: Annotating Credible Sources in an Asset List
Copyright Issues and Ethics 
      Copyright 
      Fair Use 
      Permissions
      Creative Commons
TOUCHPOINT: Tracking Copyright and CC-Licensed Work
Citing Assets and Sources 
      Provide Enough Information for Readers 
      Use a Credible Citation Style for Your Genre
TOUCHPOINT: Finding and Citing Sources
Organizing and Sharing Assets 
      Categorize Your Files Appropriately 
      Use Good Naming Conventions 
      Use Version Control
TOUCHPOINT: Getting Your Assets in Order

Chapter 7       Working with Technologies
Choosing How to Work with Technologies
TOUCHPOINT: Learning How to Learn
Deciding Between Analog and Digital
What Does Your Audience Need?
TOUCHPOINT: Choosing an Analog or Digital Project
Assessing Technological Affordances
TOUCHPOINT: Conducting a Technology Review
Drafting Your Project: Static, Dynamic, and Timeline-Based Texts
Rapid Prototyping for Static Texts
      Outlines
      Sketches
      Models
TOUCHPOINT: Sketching a Draft
Designing Drafts of Dynamic Texts
      Wireframes
      Mock-Ups
TOUCHPOINT: Drafting Your Wireframe and Mock-Up
Composing Timeline-Based Drafts
      Storyboards
      Scripts
      Rough Cuts
TOUCHPOINT: Drafting Your Storyboard
Getting Feedback on Your Rough Drafts
Preserving Your Assets with Metadata
Preparing for the Multimodal Afterlife 
      Where Are Your Project Files Located? 
      How Long Are You Responsible for the Project?
TOUCHPOINT: Creating a Sustainability Plan

Kristin L. Arola

Kristin L. Arola is an Associate Professor in the Department of Writing, Rhetoric, and American Cultures at Michigan State University. Her work brings together composition theory, digital rhetoric, and American Indian rhetorics so as to understand digital composing practices within larger social and cultural contexts. Her most recent book, Composing (Media) = Composing (Embodiment) [with Anne Frances Wysocki, Utah State UP, 2012] is an edited collection that explores how the media we produce and consume embody us in a two-way process. She is also the co-editor of the third edition of CrossTalk in Comp Theory: A Reader [with Victor Villanueva, NCTE, 2011]. Her work has appeared in Computers and Composition, Harlot: A Revealing Look at the Arts of Persuasion, and the Journal of Literacy and Technology. She resides in Pullman, WA, with her amazing husband and charming dog.


Jennifer Sheppard

Jennifer Sheppard is a faculty member in the Rhetoric and Writing Studies Department at San Diego State University, where she serves as the Associate Director of Lower Division Writing. She regularly teaches courses in visual communication, digital and popular culture rhetorics, and professional communication. Her research and publication projects have focused on the intersection of theory and practice in digital writing, new media composing, professional communication, and pedagogy for face-to-face and online instruction. Her work has appeared in the Journal of Literacy and Technology, Hybrid Pedagogy, Computers and Composition, and several edited collections, including Designing Texts: Teaching Visual Communication and RAW: Reading and Writing New Media. She lives in San Diego, CA, with her partner, Kathryn, and their son, Eli.


Cheryl E. Ball

Cheryl E Ball is an Associate Professor of Digital Publishing Studies in the English Department at West Virginia University. Her areas of specialization include multimodal composition and editing practices, digital media scholarship, and digital publishing. Since 2006, Ball has been editor of the online, peer-reviewed, open-access journal Kairos: Rhetoric, Technology, and Pedagogy, which exclusively publishes digital media scholarship and is read in 180 countries. She has published articles in a range of rhetoric/composition, technical communication, and media studies journals including Computers and Composition, C&C Online, Fibreculture, Convergence, Programmatic Perspectives, and Technical Communication Quarterly. Her recent books include a scholarly multimedia collection The New Work of Composing (co-edited with Debra Journet and Ryan Trauman, C&C Digital Press) and the print-based RAW: Reading and Writing New Media (co-edited with Jim Kalmbach, Hampton Press).


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